Friday, June 25, 2010

Final Reflection - New and Emerging Technologies

During the final weeks of this course I looked at implementing RCampus in the classroom. The driving force in my choice was the fact that I will be changing schools this fall. RCampus is a technology tool my colleagues and I hope to get approval to implement in our classrooms. With approval and implementation of this particular education management system, I will be able to assisting in leading the school in a possibly new direction.

Do I still have a lot to learn? Of course. Am I ready for the challenge? Absolutely. As I learn more about the system, I hope to share its benefits as well as possible downfalls with others. This course as well as others through Walden has taught me that in order for change to occur, sometimes we have to take an initiative that may change how others perceive education, technology, and the classroom.

The use of Web 2.0 technologies can promote self-learning in our students, provide real world learning experiences, and open doors of communication (Lemke & Coughlin, 2009). At the beginning of this program, I felt I was doing pretty well as far as technology was concerned….but as I went through the courses, I quickly realized that I must continue to research new and emerging technologies. I never really thought about how such things as social networking and digital gaming could be educational and used in the classroom. Now I find myself looking for ways to incorporate these technologies in my classroom.

The biggest obstacles still seem to be administration, community and lack of knowledge. It is up to educators such as the ones I have met through Walden as well as many others from all over the world to change how people perceive technology in the classroom. It is not just installing computers, LCD projectors, SmartBoards and other technologies. It is about putting technological skills into practice, putting technology into the hands of our students, and showing students how technology can help them from an educational standpoint not just from a social and entertainment one.

I do not plan to change all aspects of my classroom at once, but I hope to begin implementing some of the things I have learned and build as I go. Good luck to everyone I have met along this journey and I hope to ‘see you’ again!

Lemke, C., & Coughlin, E. (2009). The change agents. Educational Leadership, 67(1), 54–59.

Friday, April 16, 2010

Are we there yet??

Final Reflection – Reaching and Engaging All Learners

As I think about beginning this course, I remember how stressed I was and the uncertainty of another class. Now that I am in the final week, I find myself amazed at how quickly eight weeks pass and wonder why I was so stressed. As with all of the courses I have taken, I have had the opportunity to work with some great people and have learned things I can use in the classroom.

One area thing that I was reminded of during this course is the importance of being aware of the different learning styles that may be present in the classroom. It is equally important that the students are aware their own learning styles. Tomlinson (2009) states people learn differently and given the chance to express learning in various ways could increase the success of students in the classroom. By varying teaching strategies, teachers have a better chance of reaching most if not all students in the classroom.

Universal Design for Learning and Differentiated Instruction were major topics during this course. Universal Design for Learning or UDL is an approach to teaching and learning that focuses on the diversity of student abilities, needs and interests (Rose & Meyer, 2002). Differentiated Instruction or DI is an approach to teaching and learning that gives students multiple options for taking in information and making sense of ideas (Hall, Strangman & Meyer, 2003). Individualizing instruction and assessment may seem like a very difficult task, but through this course I have realized that making this happen may not be impossible. How many of us are already differentiated instruction due to IEPs and 504s? Why can’t this mindset be transferred to all of our students not just the ones with specific plans?

Technology can play a major role in creating a classroom with UDL and DI principles at the center of the action. With the resources that have been shared by classmates, I have many resources to continue this journey of differentiated instruction. The more I delve into the resources that can be found online, the more I believe I will be able to create and maintain a classroom that will help students be the best they can be.

Reaching and engaging all learners – Are we there yet? We may never be there completely, but with the resources and information gained, we are certainly much closer!

Hall, T., Strangman, N., & Meyer, A. (2003). Differentiated instruction and implications for UDL implementation. Retrieved from http://www.cast.org/publications/ncac/ncac_diffinstructudl.html

Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Retrieved from http://www.cast.org/teachingeverystudent/ideas/tes/

Tomlinson, C. (2009). Learning profiles and achievement. School Administrator. 66(2), 28–33. Retrieved from Education Research Complete database.

Wednesday, February 24, 2010

GAME Plan - Final Reflection or is it?

As I think over the past eight weeks, there have been a lot of changes for me. At school we began a new semester and I was moved to a newly renovated building. In my room I now have a Promethean board and am hoping to get 4 computers for the classroom (they may be here by next school year). In this course one of our assignments was to create a GAME plan using NETS-T. I thought reflecting on our GAME plan each week would be somewhat monotonous, but quickly saw the benefit of visiting our plan each week to see how things were progressing.

One of my goals was to create and maintain a webpage. Maintaining the webpage has been somewhat of a challenge. I often forgot to post dates and homework assignments. I have found that most students only check the page when I update grades. Also I have discovered that many of my students who are out regularly do not have internet access to check for assignments and notes. I find myself printing lessons for them anyway. An adjustment I want to make is to find a way to make the page more engaging possibly by posting links and information students would find interesting or need. I believe my webpage will continue to be a work in progress. Maintaining and updating it will take time. If I do this regularly, students who have online access will be more apt to check it for changes and information.

My second goal dealt with facilitating and inspiring student learning and creativity. This week I feel I have made some big leaps to making this goal more tangible. I attended a technology conference sponsored by my district. I receive so much information and have incorporated at least one thing I learned each day this week. Each participant received a small wonders camera for the classroom. Some of my students are already planning on making a video to review some of the concepts we have covered in class. (This is something I want to develop into a PBL unit for next semester.) I have even joined a consortium to improve and increase technology awareness in my district.

Having a Promethean Board and more technology in my classroom has given me inspiration to develop digital activities for my students. Like any educator, my goal is to engage students and have them become excited about learning no matter what subject is taught.


The GAME plan provides an effective way to monitor your goals as you prepare for any class. This may be my final reflection for this course, but the GAME plan is something I will use again!

Have a great one! See you next time!!

Leilani

Wednesday, February 17, 2010

GAME plan and my students ….

When thinking of how the GAME plan can help my students, the possibilities are endless. Just today, we met with our homeroom classes. I have a 9th grade homeroom; today we gave them their transcripts. Our discussion centered on how grades even in the 9th grade will affect their GPAs when applying for college. I mentioned having a GAME plan. Setting goals even now and monitoring those goals over the course of their ‘high school’ career. Of course, some thought I was nuts but others actually commented about the goals they have already set. We talked about the competition to get into college and to find jobs.

The discussion got me to thinking about a way to create a lesson centered on a GAME plan students create for themselves. I would like for them to research career and college choices based on the GAME plan for their future. For college choices they could research costs and course requirements (including technology skills). For career choices they could research college requirements and technology skills needed.

Many of my students feel they are technologically advanced, because they have been raised in a time where cell phones, video games and internet are the norm. However when they are introduced to new ideas such as wikis, voicethreads and other educational technology tools, you can see that these are things they are less familiar with. Many have no idea what NET-S are. Using the standards developed by the ISTE can help students when they are entering college and/or the workforce. Incorporating a GAME plan for students to use as they complete assignments using technology would increase their proficiency of the NET-S. The more proficient a student is in terms of technology, the more competitive they can be when entering the ‘real-world’.

Wednesday, February 10, 2010

GAME Plan – The Saga Continues…..

Reflecting on how this week has gone as far as my GAME plan is concerned….I was able to find a little time to look at a site called The Futures Channel. I have signed up for their weekly videos and letters. I am hoping through this site I can find videos to share with my students, but once again time became an issue and I did not find something to use for our current unit. On the other hand, a fellow math teacher did send a video she had found on Safari Montage on Systems of Equations. I did try showing it to my students and found many were not engaged and did not find the video useful. But they say ‘persistence pays off’, so I will keep trying.

As far as real-world applications, I did use an activity about air traffic controllers and the paths of planes this week. The students did find the activity interesting. Once again this activity was suggested by a fellow teacher.

I have found that my colleagues are an invaluable resource to my GAME plan. They usually have good suggestions and activities to share. Another area that my colleagues have been helpful in is helping with the creation of flipcharts and Power Point presentations. We often work on them together and come up with some decent ideas. The jury is still out as far as projects go….Although I assign projects, I am going to have to put some front time into some that I already have to make them use the students’ technology skills to their fullest potential.

One thing I am excited about is that on February 19th I am going to a technology conference in our district. I was able to sign up for sessions that may help me with the Promethean Board as well as other digital activities. I don’t normally get excited about conferences, but this one seems timely and addresses some of the things we have discussed in our courses!

Wednesday, February 3, 2010

My GAME Plan Continued.....

I find myself using the ‘monitor and adjust’ method as I go along with my GAME plan….

My website is the first item of business…. Setting up the site was the easy part – using an online site was very beneficial and user friendly. However, keeping it updated has been difficult, I need more hours added to the day to keep everything going the way I would like. I surveyed my classes and have found that the only class that has checked the website is my Applications of Algebra class. With this information I am trying to focus on adding notes and assignments to that class. I believe my other students are not using the site because of the lack of access to internet when they leave school. I do plan to update grades for all classes regularly and allow students to use my computer when they want to check their grades.

The second item is real world videos. I have found myself concentrating on learning the best way to use my new Promethean board and find activities that will work well for my classes. I have also been given the use on an ActivSlate to use with my board (more technology to get accustomed to). When I come across relative videos I plan to use them, but have found that my time is better spent on finding, creating and/or planning lessons to use with the board. Once again, video hunting is pushed to the back burner.

My colleagues have been a big help with Promethean Board questions and activities. One of my colleagues and I have been working closely together to create and find activities to use with our students. Having someone to share the load has been great!

Adjusting my GAME plan seems inevitable…..But I don’t feel like I have lost the ‘game’. I will continue to tweak my webpage to better serve my students and experiment with the Promethean Board to engage my students.

Wednesday, January 27, 2010

My GAME plan continued......

Quite honestly, I have had a difficult time this week with some aspects of my game plan. My week has been extremely unusual, but I am sure you don’t want to hear about my woes. So I am going to jump right into what has been going on as far as my GAME plan is concerned.

Information/Resources – Due to lack of time to research, finding videos to use in the classroom has been put on the back burner. I have concentrated on using real-world examples in the classroom. We have been dealing with scatter plots and linear regression equations. These activities have been plentiful and somewhat relevant to my students. We have enjoyed conversations and activities about minimum wage, humpback whales and the growing population in our county.

However, I am still looking for some videos and more interactive activities for my students. As far as projects are concerned, I am trying to fine tune a house construction project to use with my students.

Modifying my action plan – One thing I am going to add to my action plan is to utilize the computer labs as often as possible to help students prepare for the state-mandated End of Course Exams. Our district uses USA Test Prep for students to use. Some of my students do not have internet access at home which has made it difficult for them to practice. To give all students the opportunity, I will reserve the computer lab whenever it is available and whenever it will work into our schedule.

This week it has been particularly difficult to update my site. I realize the need to keep information current so it will be beneficial to students and parents. My goal is to be more diligent about this part of my plan. Our school is in the process of changing our computer system which has made it difficult to keep grades updated. I have decided to use my old grading system until the change so my students can view their grades online.

What I have learned so far? Carrying out my GAME plan is not going as smoothly as I would have originally hoped. I realize that some of my efforts may take a while to develop, and I need to be patient with myself. Although I would like for everything to fall into place with ease, research, development and modification are going to be the keys to success.

New Questions: One of my main questions deals with the timeline I have set for myself. For some reason I thought I could get things up and running for this semester….lofty goals for myself. I need to concentrate on the things I can accomplish, the website is a good start, but which elements are most important for me to focus on?

How can I truly use real-world situations when I start factoring with my lower level students? How can I make some of the concepts we cover important/relevant to them?

Wednesday, January 20, 2010

Carrying out my GAME plan.....

Cennamo, Ross, & Ertmer (2009) discuss is how a lesson may work for one group of students and not another. They stress the importance of monitoring the effectiveness of lessons and how technology can help the teacher organize, collect data, change and improve plans. Developing a GAME plan and following up on our progress and ideas seems like an effective method of improving our teaching skills through thought and reflection.

Resources/Additional Information –

In order to find real life scenarios, I realize I am going to have to take the time to do some research. There are a couple of sites that have videos that have been helpful (such as
http://streaming.discoveryeducation.com/). Virtual field trips about careers and other math related topics could be another resource to develop.

Colleagues with good ideas have been a resource that I have used for years. Most educators love to share when they find good ideas. Promethean Planet is another resource I have found myself using to assist with lesson plans and ideas. In order to create some project-based assignments I am trying to get some teachers together to work on this idea. Sometimes it is hard to get others onboard!

As far as a website is concerned, I ask a few teachers what they use. Some of them used the website creator used by the school (Oncourse), some make their own, while others use TeacherWeb.


Steps Taken –

To create a website I choose to use TeacherWeb, although there is a yearly charge I found that this is the best option for me at this time. It is a user friendly site with many options to get one started. The link to my site is
http://www.teacherweb.com/SC/GreenwoodHighSchool/LeilaniReid/h0.aspx
I hope to keep it updated regularly and possibly create an ‘original’ one in the future.

I have been in my new room for 2 days and have used the Promethean Board for each class. Although I am really a novice at this I am hoping to become more comfortable with the technology and use it to further engage students. I am looking for ideas to use the board more interactively with students, suggestions anyone??

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach (Laureate Education custom edition). Belmont, CA: Wadsworth, Cengage Learning.

Wednesday, January 13, 2010

The GAME Plan

I believe as teachers we are always trying to improve our strategies to encourage learning and success in the classroom. The GAME plan as outlined by Cennamo (Laureate Education, Inc. 2009) is probably something we all do. However, we may never actually write it down. Putting something into writing often makes us consider what we are doing more often. So here we go….A couple of GAME plans to increase my technological awareness and activities in the classroom.

The two NETS-T indicators I choose to make a GAME plan for are 1) Facilitate and Inspire Student Learning and Creativity and 2) Model Digital-Age Work and Learning

1. Facilitate and Inspire Student Learning and Creativity GAME plan

Goals:
· Explore more real-world issues and careers involving mathematics.
· Allow students to work independently as well as collaboratively on project-based assignments.
· Encourage student creativity and originality when researching and presenting information.

Actions:
· Use more videos to depict how mathematics is used in real-life situations.
· Use Promethean Planet activities to engage student learning.
· Create and use more relative PowerPoint presentations to engage students in classroom instruction.
· Create more project-based learning assignments for students.

Monitor:
· Observe the level of engagement of students. Are they actively involved in the videos? Do they participate in the activities provided?
· Evaluate the projects. Are students using the technological skills as well as mathematical ability to complete projects? Do the students seem to be more interested using this type of learning?

Evaluate:
· Have other teachers review PowerPoint presentations and activities.
· Have students complete and evaluation of presentations, videos and activities.



Model Digital-Age Work and Learning GAME Plan

Goals:
· Maintain a webpage for students and parents to use throughout their class.
· Communicate with parents and students through technology sources.

Actions:
· Use webpage to communicate important dates and assignments to parents and students.
· Use webpage to post notes, resources, videos and activities for parents and students
· Communicate regularly with parents and students through email.
· Create a blog for students to discuss classroom activities and assignments.

Monitor:
· Monitor the ‘hits’ on website and entries on blog.
· Ask for student feedback on the usability and relevance of the information on the website.
· Ask for parent input regarding website.

Evaluate:
· Have students and parents evaluate the website.
· Continue to maintain and update website on a regular basis.

Laureate Education, Inc. (Executive Producer). (2009). 1. Self-Directed Learning with Technology [Motion picture].Integrating technology across the content areas. Baltimore: Author.